#pragma once

class InputHandler
{
public:
	InputHandler(void);
	~InputHandler(void);

	bool upPressed;
	bool downPressed;
	bool leftPressed;
	bool rightPressed;
	bool EnterPressed;
	bool shouldPause;
	bool showDebug;
	

	void PressRight();
	void PressLeft();
	void PressUp();
	void PressDown();
	void PressEnter();
	void PressF1();

	void ReleaseRight();
	void ReleaseLeft();
	void ReleaseUp();
	void ReleaseDown();
	void ReleaseEnter();
	void ReleaseF1();

	void PressEscape();

};
